GoldenEye Doom2

Total Conversion for Doom II


About / Features

This wad (patch) is a Total Conversion of Nintendo's GoldenEye 64 for Doom2 v1.9 and the Ports.
In this TC you will see various new material from the movie and various bits from the beta version
Currently this wad is still in development, but you can download the most recent development version...

In this wad you are in the shoes of the World's most Famous Secret Agent, Agent 007 James Bond. You can get to use all sorts of weapons. Just like in the N64 game, you sometimes have to complete the objectives to pass the level.

*If you like this TC, I would highly recommend you to buy the original version on N64, its great, especially the multiplayer stuff! It can keep you entertained for hours. I feel this was an excellent conversion to pursue since its follows the roots of the original 3d games, ie Wolfenstein and Doom1/2.

Version Differences:

Port: New Weapons: New Enemies: New Textures: New Flats: New
Sounds:
GamePlay mod Cool Stuff!!
Edge 1.27+ X X X X X X X
DoomLegacy
MacLegacy
Zdoom 1.22
Boom
X X X X X X
Doom2
JDoom
X X
Doom(1)
Ultimate Doom
X

X- Includes this feature

You Wanted: Download this Version of GED2: Download this Port
(if you don't already have it)
Edge 1.24 ge64ddf
ge64levs
Edge 1.27
DoomLegacy
MacLegacy
Zdoom 1.22
Boom

goldeneyedoom2
DoomLegacy
MacLegacy
ZDoom (1.22)
Boom
Doom2
oge64levs
ogold64

 
Doom(1)
Ultimate Doom
ge64doom  

Edge Engine Version:

This version comes in two flavors:
-Mod
-Standalone

The mod version is for those who already have a Doom Series(I or II) game.
The standalone version contains FreeDoom, which is a total IWAD built from the ground up from the community to help provide new graphics, maps sounds and such.

The DDF port of the GoldenEye Doom2 was made by Nickster.
Nickster's Modeling Page is here.

* THE FEATURES *
Using Edge Engine 1.26+
* 24 New Levels as of 05/16/02
* 36 Weapons (includes doubles) as of 05/16/02
'Largest Weapons Mod' for Doom II
* Lots of Dual Weapons
* Alternate Firing (ie, Uzi fires Ghetto Style!)
* On-screen Reloading Graphics
* High res shell casings which litter the ground
* A Soviet Tank which you can drive!
* OpenGL Dynamic Lighting
* InClip bullet counter on Status Bar
* 7 Ammo Types
* Very cool looking large explosions.
* New bullet puff effects
* Particle Effects
* Shootable Objects
* Each enemy uses a different weapon and drops it.
* Weapons have different onscreen sights.

* THE WEAPONS *
1. Melee
 Unarmed (punch/kick)
 Knives (throw)
 Watch lazer (zap)
 Soviet Tank (blast, crush)
2. Pistols
 (2x Silenced) PP7 (single, double action)
 (2x) Dostovie (single, ghetto)
 (2x) Cougar Magnum (single, aim, alternate, blast)
3. Shotgun
 Automatic Shotgun (single shot, auto)
4. SMG's
 (2x) Klobb
 (2x Silenced) Duestch (auto, burst)
 (2x) Zmg (auto, ghetto)
5. Rifles
 Sniper Rifle
 KF7
 (2x) Ak47
6. Moon Raker Laser
7. (2x) RCP-90

8. Misc
 (2x) Golden Gun
 Golden PP7
9. Explosives
 Rocket Launcher
 Grenades (normal, impact)

*2X means that you can have two of them

* AMMO SUPPLY *
Knives - Used to slice and dice or to toss.
9mm rounds - Used by the PP7, RC-P90 and D5K. Maximal amount you can carry is 800 (400 without backpack).
Rifle rounds - Used by the KF7. Maximal amount you can carry is 400 (200 without backpack).
Shotgun cartridges - Used by the Automatic Shotgun. Maximal amount you can carry is 100 (50 without backpack).
Rockets - Used by the Rocket Launcher. Maximal amount you can carry is 20 (10 without the backpack)

DEH Port Version/ZDaemon Version:

* THE FEATURES *
* New weapons!
* New Sprites!
-James Bond, Trevalyn, and Scientists
-Snipers, Artic Commandos, Red-Hat Commandos, Security Guards, Frigate Terrorists, Janus Guard, Ourumov, Janus, Xenia and Rocket Launcher dude.
* New Maps
-24+ Newly updated levels: Dam, Facility, Runway, Surface, Bunker1, Elevator1, Frigate, Surface2, Bunker2, Streets, Depot, Train, Egyptian Temple, Various James Bond Movie Levels, and two secret ones.
Replaces Map01, Map02, Map03, Map04, Map05, Map07, Map08, Map09, Map10, Map13,Map14, Map15, Map22, Map23, Map24, Map25, Map26, Map31, and Map32
-Levels can be played either single player or co-op (For deathmatch, please use the specific ones in the 'Downloads' section, they are more like the ones in Multiplayer-mode for N64)
* More GE64 music! (Multiplayer, intro, revisions, and watch music)
* New Intro Screen
* New Cursors
* New Intermissions Screen, New Help screen, New Ending Screen, and New Credit Screen.
* New Mug pictures
* New On screen text

* THE WEAPONS *
[1] Laser Watch - Unlimited Power, used for taking out enemies or locked doors.
[1] Slap (no weapon) - Bond is trained in Uechi karate (according to a description of his morning exercises in License Renewed by John Gardner) and when ´Unarmed' can use his hands to deliver modestly damaging blows to his opponents.
[2] PP7 (silenced) - Based on the famous Walther PPK issued to Bond by M, this elegant pistol combines superb accuracy and rate of fire. The rounds inflict average damage. As silenced it is the most
quiet firearm in the game.
[3] KF7 Soviet - This Russian assault rifle is sturdy and reliable while not excelling in any category. It possesses modest rate of fire, and does average damage; a strong recoil tends to spoil its aim in burst and automatic modes.
[3] Automatic Shotgun - Although each automatic shotgun pellet inflicts only the damage of a PP7 bullet, they together deliver the most punishment of a single shot from any firearm in GoldenEye. However, this damage can only be delivered at close and medium range; at long range the spread of the pellets makes it impossible to land more than a fraction of the damage on an enemy target. The firing rate of less than two cartridges per second makes this weapon difficult to use against quickly moving targets.
[4] RC-P90 - This submachine gun is the most powerful firearm in the GoldenEye arsenal. Each nine millimeter round does average damage but the automatic mechanism cycles very quickly, ranking third among all GoldenEye weapons in firing rate. It has a tendency to exhaust a limited supply of ammunition rather quickly.
[5] Rocket Launcher - The straight trajectory of rockets makes them excellent for use against targets standing in front of walls, but it can be hard to select the shallow angle necessary to make a rocket intersect the floor at the location of an enemy in the middle of a room or outdoors.
[6] D5K Deustche (silenced) - Identical to the KF7 except this one is dead accurate and silenced, this weapon also offers only a moderate rate of fire but faster than the KF7 and inflicts average damage. It is a very usable weapon especially at long range.
#[7] Moonraker Laser - The military ´laser' seen in the Moonraker movie, which produces a damaging particle beam with perfect precision and no recoil. Its rate of fire is modest but never hampered by the fact that it has unlimited ammo. These properties make the weapon quite pleasant to use and capable of delivering significant punishment.
# = Might be replaced with the Sniper Rifle using rifle rounds.

* AMMO SUPPLY *
9mm rounds - Used by the PP7, RC-P90 and D5K. Maximal amount you can carry is 800 (400 without backpack).
Rifle rounds - Used by the KF7. Maximal amount you can carry is 400 (200 without backpack).
Shotgun cartridges - Used by the Automatic Shotgun. Maximal amount you can carry is 100 (50 without backpack).
Rockets - Used by the Rocket Launcher. Maximal amount you can carry is 20 (10 without the backpack)

Doom2/Doom1 Version:

* THE FEATURES *
* Contains just the classic maps
* Music replacements.
* New Intro
* Player Mugshoots Status
* New GUI graphics.

* THE WEAPONS *
* Just the Doom ones

NOTE: This version does not have any new weapons or enemies.



GoldenEyeDoom2 is the 'Doom Web Site of the Month'
for November 2000!