Edge Engine Version:
This version comes in two flavors:
-Mod
-Standalone
The mod version is for those who already have a Doom Series(I or II) game.
The standalone version contains FreeDoom, which is a total IWAD built
from the ground up from the community to help provide new graphics, maps
sounds and such.
The DDF port of the GoldenEye Doom2 was made by
Nickster.
Nickster's Modeling Page is
here.
* THE FEATURES *
Using Edge Engine 1.26+
* 24 New Levels as of 05/16/02
* 36 Weapons (includes doubles) as of 05/16/02
'Largest Weapons Mod' for Doom II
* Lots of Dual Weapons
* Alternate Firing (ie, Uzi fires Ghetto Style!)
* On-screen Reloading Graphics
* High res shell casings which litter the ground
* A Soviet Tank which you can drive!
* OpenGL Dynamic Lighting
* InClip bullet counter on Status Bar
* 7 Ammo Types
* Very cool looking large explosions.
* New bullet puff effects
* Particle Effects
* Shootable Objects
* Each enemy uses a different weapon and drops it.
* Weapons have different onscreen sights.
* THE WEAPONS *
1. Melee
Unarmed (punch/kick)
Knives (throw)
Watch lazer (zap)
Soviet Tank (blast, crush)
2. Pistols
(2x Silenced) PP7 (single, double action)
(2x) Dostovie (single, ghetto)
(2x) Cougar Magnum (single, aim, alternate, blast)
3. Shotgun
Automatic Shotgun (single shot, auto)
4. SMG's
(2x) Klobb
(2x Silenced) Duestch (auto, burst)
(2x) Zmg (auto, ghetto)
5. Rifles
Sniper Rifle
KF7
(2x) Ak47
6. Moon Raker Laser
7. (2x) RCP-90
8. Misc
(2x) Golden Gun
Golden PP7
9. Explosives
Rocket Launcher
Grenades (normal, impact)
*2X means that you can have two of them
* AMMO SUPPLY *
Knives - Used to slice and dice or to toss.
9mm rounds - Used by the PP7, RC-P90 and D5K. Maximal amount
you can carry is 800 (400 without backpack).
Rifle rounds - Used by the KF7. Maximal amount you can carry
is 400 (200 without backpack).
Shotgun cartridges - Used by the Automatic Shotgun. Maximal
amount you can carry is 100 (50 without backpack).
Rockets - Used by the Rocket Launcher. Maximal amount you can
carry is 20 (10 without the backpack)
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DEH Port Version/ZDaemon Version:
* THE FEATURES *
* New weapons!
* New Sprites!
-James Bond, Trevalyn, and Scientists
-Snipers, Artic Commandos, Red-Hat Commandos, Security Guards, Frigate
Terrorists, Janus Guard, Ourumov, Janus, Xenia and Rocket Launcher dude.
* New Maps
-24+ Newly updated levels: Dam, Facility, Runway, Surface, Bunker1, Elevator1,
Frigate, Surface2, Bunker2, Streets, Depot, Train, Egyptian Temple, Various
James Bond Movie Levels, and two secret ones.
Replaces Map01, Map02, Map03, Map04, Map05, Map07, Map08, Map09, Map10,
Map13,Map14, Map15, Map22, Map23, Map24, Map25, Map26, Map31, and Map32
-Levels can be played either single player or co-op (For deathmatch, please
use the specific ones in the 'Downloads' section, they are more like the
ones in Multiplayer-mode for N64)
* More GE64 music! (Multiplayer, intro, revisions, and watch music)
* New Intro Screen
* New Cursors
* New Intermissions Screen, New Help screen, New Ending Screen, and New Credit
Screen.
* New Mug pictures
* New On screen text
* THE WEAPONS *
[1] Laser Watch - Unlimited Power, used for taking out enemies
or locked doors.
[1] Slap (no weapon) - Bond is trained in Uechi karate (according
to a description of his morning exercises in License Renewed by John Gardner)
and when ´Unarmed' can use his hands to deliver modestly damaging blows
to his opponents.
[2] PP7 (silenced) - Based on the famous Walther PPK issued
to Bond by M, this elegant pistol combines superb accuracy and rate of fire.
The rounds inflict average damage. As silenced it is the most
quiet firearm in the game.
[3] KF7 Soviet - This Russian assault rifle is sturdy and reliable
while not excelling in any category. It possesses modest rate of fire, and
does average damage; a strong recoil tends to spoil its aim in burst and
automatic modes.
[3] Automatic Shotgun - Although each automatic shotgun pellet
inflicts only the damage of a PP7 bullet, they together deliver the most
punishment of a single shot from any firearm in GoldenEye. However, this
damage can only be delivered at close and medium range; at long range the
spread of the pellets makes it impossible to land more than a fraction of
the damage on an enemy target. The firing rate of less than two cartridges
per second makes this weapon difficult to use against quickly moving
targets.
[4] RC-P90 - This submachine gun is the most powerful firearm
in the GoldenEye arsenal. Each nine millimeter round does average damage
but the automatic mechanism cycles very quickly, ranking third among all
GoldenEye weapons in firing rate. It has a tendency to exhaust a limited
supply of ammunition rather quickly.
[5] Rocket Launcher - The straight trajectory of rockets makes
them excellent for use against targets standing in front of walls, but it
can be hard to select the shallow angle necessary to make a rocket intersect
the floor at the location of an enemy in the middle of a room or outdoors.
[6] D5K Deustche (silenced) - Identical to the KF7 except this
one is dead accurate and silenced, this weapon also offers only a moderate
rate of fire but faster than the KF7 and inflicts average damage. It is a
very usable weapon especially at long range.
#[7] Moonraker Laser - The military ´laser' seen in the
Moonraker movie, which produces a damaging particle beam with perfect precision
and no recoil. Its rate of fire is modest but never hampered by the fact
that it has unlimited ammo. These properties make the weapon quite pleasant
to use and capable of delivering significant punishment.
# = Might be replaced with the Sniper Rifle using rifle rounds.
* AMMO SUPPLY *
9mm rounds - Used by the PP7, RC-P90 and D5K. Maximal amount
you can carry is 800 (400 without backpack).
Rifle rounds - Used by the KF7. Maximal amount you can carry
is 400 (200 without backpack).
Shotgun cartridges - Used by the Automatic Shotgun. Maximal
amount you can carry is 100 (50 without backpack).
Rockets - Used by the Rocket Launcher. Maximal amount you can
carry is 20 (10 without the backpack)
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